Announcements -

Dark Relic Facebook

April 01, 2012 Announcements
Dark Relic and Triad Game Studios, LLC. has become a card carrying member of Facebook, the extremely popular social networking site that allows people to reconnect with old friends, network with new friends, and a whole lot more. Why? Who knows! The important thing is that all the cool kids are doing it. So, if you’re on Facebook, please take a moment to “Like” our pages below.This will be a…

Dev Journals -

Character Appearance…

March 29, 2012 Dev Journals
Customizations, personality and control Over the years, the control a player has over their avatar has increased with each new game. Each of us plays games for our own reasons, and each of us have our own personal goals we set for ourselves. These personal goals will generally bleed through from game to game resurfacing in its own unique way depending on the game itself. However, this is a…

Engine Development...

A side project of mine for quite some time now has been developing a game engine.  There are no specific lofty goals at this time for this engine although if developments proceeds well and the end result is satisfactory, that may change.


The question I ask myself often is "How long does it take to develop a full featured game engine?".  So far, the only answer I can come up with is "forever". It's no wonder indy engines available in the market seem to have a development plan with very general milestone dates or dates that constantly slip.


For me, many features that (on the surface) appear to be trivial to implement, end up taking days or weeks depending on how much time I can devote to it. I can easily end up spending hours on a very simple part of the code that is just not working as I expect it to. Typically, it's the "can't see the forest through the trees" syndrome that is at play and I end up kicking myself for not seeing the solution much sooner.  However, it continues to happen and the hours and days and weeks go by with much less than anticipated progress.

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