Game Dev Updates

 

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Friends ListDevelopment on the social system has begun. We want to make sure that everyone has at their fingertips, easy to access lists of friends, group, guildmates, and more. A social system is what we develop for all the social aspects of a game, including the User Interface and how it is displayed.

Most people think of a social system as just being friends or guildmates. However, with the robust system that is currently being developed, we will be able to give you so much more.

The core is almost finished, yet still has a lot of work to go. Since this is one of the primary system for Dark Relic, we are going to be very vigilent on creating a smooth, easy to use and intitive system. The social system will be tied into many of our systems and features in the game. So this is a very important part of our development.

 

This also includes the User Interface options that will be avalible for all social systems. Our goal is to develop an indepth yet easy system, along side an intuitive interface for you. The interface will be modular to match the rest of the User Interface, as well as being highly customizable.

Stay tuned in the new year for more information on the Dark Relic social system and new features it will have!

Parts of Dark Relic Social System:

  • Friends lists
  • Group members list
  • Guild Members
  • Guild Alliance Members
  • RA (Regent Allegiance)  guilds and members
  • Civics Faction
  • .. and more to be announced later!!

 

 

Friends List

Social System Development

December 06, 2013 Game Updates
Development on the social system has begun. We want to make sure that everyone has at their fingertips, easy to access lists of friends, group, guildmates, and more. A social system is what we develop for all the social aspects of a game, including the User…
neithus-abyomon map

A sneak peek at Neithus

November 11, 2013 Game Updates
Welcome to the first view of the world of Neithus and the lands of Abyomon, the desert region of our world. Some think of deserts as being completely devoid of life, but that is not the case if you know where to look. The terrain of Abyomon ranges from…
Abyomon Temple

Active Development Begins

December 30, 2012 Game Updates
Active development of the game world, as the players see it, has begun! Durring the next several months, we will be building the world, environments and all the other pritty things you see in a game. Though the graphic side of things is only a small portion…
  • IdeaFabrik Render

    HeroEngine 2 Tests

    Nov 14, 2012 Game Updates
    IdeaFabrik has releaced the HeroEngine2 beta on the test servers last week, and we have been…
  • UI Example

    Game UI development Begins

    Jul 15, 2012 Game Updates
    Development of the first basic User Interface had begun a few days ago. We are looking to develope…
  • races

    Racial System Development Beings

    May 05, 2012 Game Updates
    We are more than excited to let you know that the development of the Raical System has begun. This…
  • Sago Tree

    Speedtree 6 Upgrade

    Jan 12, 2012 Game Updates
    As many gamers know, SpeedTree is a toolset for developing and adding trees to games. The benifit…
  • globe

    World Design Begins

    Jan 10, 2011 Game Updates
    TGS has started on the world design and basic development for Dark Relic. Though we are still…
  • Test one

    Development Testing Begins

    Mar 01, 2010 Game Updates
    We are happy to announce that we have begun the testing phase for development. What does this mean?…
  • Nagamo Trees

    SpeedTree Preview

    Jan 18, 2010 Game Updates
    As desgn, testing and development continues, we have a few trees we have created using Speedtree…

 

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