Game Dev Updates


UI ExampleDevelopment of the first basic User Interface had begun a few days ago. We are looking to develope a Player UI that is easy to find everything, minimal and even customizable. The start of the development is just basic design: colours, spacing and size. We expect the development and the design to improve over the course of the game development process with help from not only our tallented artists, but also from the community as well. Community input is very important to us, as it is the UI that you, the player will be using.

Aiming for a high quality, yet customizable User Interface can be challenging. However, with the small but tallented team we have, we know we can bring you the best high quiality User Interface possible. To achive this, we are not only focusing on the graphics, but also how well the UI runs in game. You will have not only a customizable UI, but one that is fast, responcive and as little overhead as possible to keep your game experience as fun and seamless as possibl.

Some of our goals are a bit lofty, however, through testing, we know that we can achive the design, look and feel of the User Interface that fits the game Dark Relic. Some of the features you will be able to find are as follows:

Basic Features

  • Medium colours to be easy on the eyes
  • Modular design for easy customizations
  • Standard and Mini windows/buttons as an option
  • Ability to save UI layouts based on character, not account
  • Ability to resize just one window or all of them if you want
  • And eventualy, Ability to add your own custom UI



Friends List

Social System Development

December 06, 2013 Game Updates
Development on the social system has begun. We want to make sure that everyone has at their fingertips, easy to access lists of friends, group, guildmates, and more. A social system is what we develop for all the social aspects of a game, including the User…
neithus-abyomon map

A sneak peek at Neithus

November 11, 2013 Game Updates
Welcome to the first view of the world of Neithus and the lands of Abyomon, the desert region of our world. Some think of deserts as being completely devoid of life, but that is not the case if you know where to look. The terrain of Abyomon ranges from…
Abyomon Temple

Active Development Begins

December 30, 2012 Game Updates
Active development of the game world, as the players see it, has begun! Durring the next several months, we will be building the world, environments and all the other pritty things you see in a game. Though the graphic side of things is only a small portion…
  • IdeaFabrik Render

    HeroEngine 2 Tests

    Nov 14, 2012 Game Updates
    IdeaFabrik has releaced the HeroEngine2 beta on the test servers last week, and we have been…
  • UI Example

    Game UI development Begins

    Jul 15, 2012 Game Updates
    Development of the first basic User Interface had begun a few days ago. We are looking to develope…
  • races

    Racial System Development Beings

    May 05, 2012 Game Updates
    We are more than excited to let you know that the development of the Raical System has begun. This…
  • Sago Tree

    Speedtree 6 Upgrade

    Jan 12, 2012 Game Updates
    As many gamers know, SpeedTree is a toolset for developing and adding trees to games. The benifit…
  • globe

    World Design Begins

    Jan 10, 2011 Game Updates
    TGS has started on the world design and basic development for Dark Relic. Though we are still…
  • Test one

    Development Testing Begins

    Mar 01, 2010 Game Updates
    We are happy to announce that we have begun the testing phase for development. What does this mean?…
  • Nagamo Trees

    SpeedTree Preview

    Jan 18, 2010 Game Updates
    As desgn, testing and development continues, we have a few trees we have created using Speedtree…


     Esenthel          MSI        nvidia