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globeTGS has started on the world design and basic development for Dark Relic. Though we are still testing our limitations, we have finished our world maps, and have started working on the terrain development. Developing the areas, regions and of course, the terrain can be simple and comlex at the same time.

Though we will test as we go along, we are are currently building the terrain and areas for the game world. This means creating the terrain, linking them up, and doing a rough sculpt of the land that will become Neithus.

This in terms of world building, is one of the longest visual phases. However, it is more than worth it. It will give us the lands we need to create Neithus, and you, the player, a brilliant and unique world to explore.