Game Dev Updates

 

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Test oneWe are happy to announce that we have begun the testing phase for development. What does this mean? It means that we are starting to develop and test our world design and core systems. This will help us figure out what we need, what we can and cannot do, as well as work on areas that need more testing. Having a testing phase will help us create a better and more full game world for you.

Though we will continue to test what we develop, gaining a good baseline of what our limitations are and are not will help the active development process later on be more optimized and proceed a lot faster. Right now are are focused on a veriety of development areas: from world building, terrain types and sizes, area and region sizes, script capabilities, particle effects and much more.

 

You can watch our development process through our gallery in the Develpment Gallery. Though some are very basic and rough, we hope you can see the progress we are making. We also welcome any thoughts, ideas an sugestions from you, the gamer, on our forum!

 


Here are just a very few images of what we have tested so far.

 

Friends List

Social System Development

December 06, 2013 Game Updates
Development on the social system has begun. We want to make sure that everyone has at their fingertips, easy to access lists of friends, group, guildmates, and more. A social system is what we develop for all the social aspects of a game, including the User…
neithus-abyomon map

A sneak peek at Neithus

November 11, 2013 Game Updates
Welcome to the first view of the world of Neithus and the lands of Abyomon, the desert region of our world. Some think of deserts as being completely devoid of life, but that is not the case if you know where to look. The terrain of Abyomon ranges from…
Abyomon Temple

Active Development Begins

December 30, 2012 Game Updates
Active development of the game world, as the players see it, has begun! Durring the next several months, we will be building the world, environments and all the other pritty things you see in a game. Though the graphic side of things is only a small portion…
  • IdeaFabrik Render

    HeroEngine 2 Tests

    Nov 14, 2012 Game Updates
    IdeaFabrik has releaced the HeroEngine2 beta on the test servers last week, and we have been…
  • UI Example

    Game UI development Begins

    Jul 15, 2012 Game Updates
    Development of the first basic User Interface had begun a few days ago. We are looking to develope…
  • races

    Racial System Development Beings

    May 05, 2012 Game Updates
    We are more than excited to let you know that the development of the Raical System has begun. This…
  • Sago Tree

    Speedtree 6 Upgrade

    Jan 12, 2012 Game Updates
    As many gamers know, SpeedTree is a toolset for developing and adding trees to games. The benifit…
  • globe

    World Design Begins

    Jan 10, 2011 Game Updates
    TGS has started on the world design and basic development for Dark Relic. Though we are still…
  • Test one

    Development Testing Begins

    Mar 01, 2010 Game Updates
    We are happy to announce that we have begun the testing phase for development. What does this mean?…
  • Nagamo Trees

    SpeedTree Preview

    Jan 18, 2010 Game Updates
    As desgn, testing and development continues, we have a few trees we have created using Speedtree…

 

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